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Old Dec 15, 2009, 07:36 PM // 19:36   #1
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Default Are traps Obsolete?

I remember team trapping UW... But since the day when Energizing Wind was knocked out of the ball ballpark by the nerf bat, it was EXTREMELY rare to ever find a trapping PUG. Well, there were options (bringing a battery on the trap team), but with the new skeles, trapping just isn't effective due the skele AI & how a trap pull is structured.

We used to be able to solo trap stygian viel too, but again without EW, you just can't get enough echo dust laid down to RELIABLY kill the 1st 6 mobs.

I don't know ANY rangers that actually uses the PvE traps because expertise doesn't affect those traps (go figure).

I haven't seen a trapper in HA since the SWAY days.

So the only place left for reliable trapping is... ZE?

I see a trapper 1 out of every 25 rounds in JQ (trapping the teams teleporter) but even then, that tactic is quickly countered.

Anyone have any ideas where trapping might be "the preferred tactic" for farming or any PvP style gaming? After all, there are 12 trap skills (10 are ranger skills) available...
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Old Dec 15, 2009, 07:43 PM // 19:43   #2
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It's still possible to solo trap UW and Veil. Traps are obsolete because of power creep. Better and faster builds and skills are available.

Last edited by MisterB; Dec 15, 2009 at 07:47 PM // 19:47..
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Old Dec 15, 2009, 07:55 PM // 19:55   #3
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Originally Posted by doomfodder View Post
I haven't seen a trapper in HA since the SWAY days.
Sway is still played.
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Old Dec 15, 2009, 08:38 PM // 20:38   #4
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Originally Posted by Krill View Post
Sway is still played.
OP doesn't claim it isn't.

-------------------

Aren't traps viable anymore for Zaishen Elite trapping?
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Old Dec 15, 2009, 08:45 PM // 20:45   #5
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at this point in the game, pure trap builds seem pretty silly. i'll still play a ranger with barbed trap every now and again though, in places like ab/jq/fa.
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Old Dec 15, 2009, 09:10 PM // 21:10   #6
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Barbed trap RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ownzzzzz
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Old Dec 15, 2009, 09:36 PM // 21:36   #7
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I like traps still, I mix them with the ebon skills in pve to solo things for sport
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Old Dec 15, 2009, 09:44 PM // 21:44   #8
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trapping z-elite is only thing that comes to mind ;-)
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Old Dec 15, 2009, 09:45 PM // 21:45   #9
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Yeah, people still use the old 3 trap 1 nuker in ZE. That's all i can think of.

I can't think of any PvE trap farming thats decent enough. Many people use spirit spam when farming solo now.
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Old Dec 15, 2009, 11:27 PM // 23:27   #10
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lmao, listening to you all makes me chuckle...looks like people still think inside the box...lol
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Old Dec 15, 2009, 11:48 PM // 23:48   #11
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Okay now I'll forgive your dumb nature when you say that EW is the reason trapping stopped, and reply in a calm manner so we can all understand.

SPIRITS SHOULD ONLY BE BROUGHT TO BODYBLOCK AND TRAPPING IS STILL VERY EFFECTIVE! SKELETONS CAN BE TRAPPED USING A SPIRIT AS BAIT AND EVERYONE WINS AS WE ALL GET ECTOS FOR DOING SO!
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Old Dec 15, 2009, 11:48 PM // 23:48   #12
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Quote:
Originally Posted by mage767 View Post
lmao, listening to you all makes me chuckle...looks like people still think inside the box...lol
If by "think inside the box" you mean "think rationally," then yes we do.

Traps suck. Good for ZElite and fun on the kurzick side of FA. That's about it.

And why would ranger's use traps to farm UW when they could use spirit spam and do it twice as fast?

Last edited by Ugh; Dec 15, 2009 at 11:50 PM // 23:50..
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Old Dec 16, 2009, 12:02 AM // 00:02   #13
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Ive used them effectively in eternal grove HM to stall and damage one side while I helped out on the other.
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Old Dec 16, 2009, 12:13 AM // 00:13   #14
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Originally Posted by Little O B S I View Post
Okay now I'll forgive your dumb nature when you say that EW is the reason trapping stopped, and reply in a calm manner so we can all understand.

SPIRITS SHOULD ONLY BE BROUGHT TO BODYBLOCK AND TRAPPING IS STILL VERY EFFECTIVE! SKELETONS CAN BE TRAPPED USING A SPIRIT AS BAIT AND EVERYONE WINS AS WE ALL GET ECTOS FOR DOING SO!


While the nerf to EW (basically just to kill a dominant PvP build and something that should have been reversed for PvE) hurt trapping, it wasn't responsible for the large scale abandonment of the sub-class.

For that you need to look at the RoK/AoE bug/nerf. Because traps kill entire mobs simultaneously the most nefarious part of loot scaling is what really hurt trapping'kind.

Trapping is still effective on melee mobs, but is far from rewarding.

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Old Dec 16, 2009, 12:48 AM // 00:48   #15
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Originally Posted by Ugh View Post
If by "think inside the box" you mean "think rationally," then yes we do.

Traps suck. Good for ZElite and fun on the kurzick side of FA. That's about it.

And why would ranger's use traps to farm UW when they could use spirit spam and do it twice as fast?
Looks like someone didn't experiment traps enough...
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Old Dec 16, 2009, 01:28 AM // 01:28   #16
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Originally Posted by Notorious Bob View Post



For that you need to look at the RoK/AoE bug/nerf. Because traps kill entire mobs simultaneously the most nefarious part of loot scaling is what really hurt trapping'kind.

Trapping is still effective on melee mobs, but is far from rewarding.

Wasn't that myth debunked a couple of time already.
Last news were that single kill gave the same rewards as AoE.

I'd blame power creep and 20 sec of preparation, before loot scaling. Ever wondered why people only looked at spirits AFTER they made them quasi-instant?
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Old Dec 16, 2009, 01:30 AM // 01:30   #17
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Quote:
Originally Posted by mage767 View Post
Looks like someone didn't experiment traps enough...
Looks like someone has no idea what they're talking about.

Traps are terrible for farming because they are slow (therefore always less efficient than other methods) and they are terrible for general PvE and PvP (besides HA gimmicks) because they are easily interruptible, have long cast times, cause scatter, have long recharge times, and have high energy costs.

Go ahead and reveal your trapping secret to the community. If you can prove traps are effective (besides in the few situations mentioned in previous posts), I will gladly eat my words.
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Old Dec 16, 2009, 09:44 AM // 09:44   #18
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Originally Posted by Steps_Descending View Post
Wasn't that myth debunked a couple of time already.
Last news were that single kill gave the same rewards as AoE.

I'd blame power creep and 20 sec of preparation, before loot scaling. Ever wondered why people only looked at spirits AFTER they made them quasi-instant?
Nope, the AoE/RoK bug/nerf has been proven over and over again.

Kill an entire mob simultaneously and the drop code short circuits giving 1 drop per mob and not one drop per creature into the loot caling code.

It's been demonstrated and proven by many, many players.
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Old Dec 16, 2009, 09:48 AM // 09:48   #19
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Quote:
Originally Posted by Ugh View Post
Traps are terrible for farming because they are slow (therefore always less efficient than other methods) and they are terrible for general PvE and PvP (besides HA gimmicks) because they are easily interruptible, have long cast times, cause scatter, have long recharge times, and have high energy costs.

If your traps are causing scatter then YOU'RE doing it wrong.

If you measure effectiveness in terms of killing potential, trapping is very effective. If you take issue with this, please so a search and look at some of the trapping builds/runs published by myself and others.

If you measure effectiveness in terms of drops, then since the AoE/RoK bug hit, trapping is not an effective farming method because drops are reduced to 1 per mob, rather than 1 per creature. (proven time and time again)
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Old Dec 16, 2009, 08:03 PM // 20:03   #20
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Originally Posted by Steps_Descending View Post
Wasn't that myth debunked a couple of time already.
No no no no no no and NO

It has been PROVED MANY TIMES, nothing has ever refuted it and anyone can prove it themselves just by trying it.

There was a misleading thread that suggested that AoE and single kill doesn't matter, but both methods had the same rate of kill.

Rate of Kill is FACT. If you don't believe it just try it.
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